Introduction
Usability of Interactive Systems: Introduction, Usability Goals and Measures, Usability Motivation, Universal Usability, Goals for our profession. Guideline, principles, and theories: Introduction, Guidelines, principles, Theories.
Development Processes
Managing Design Processes: Introduction, Organizational Design to support Usability, The Four Pillars of Design, Development methodologies: Ethnographic Observation, Participatory Design, Scenario Development, Social Impact statement for Early Design Review, Legal Issues.
Evaluating Interface Design
Introduction, Expert Reviews, Usability Testing and Laboratories, Survey Instruments, Acceptance tests, Evaluation during Active Use, Controlled Psychologically Oriented Experiments
Direct Manipulation and Virtual Environments:
Introduction, Examples of Direct Manipulation, Discussion of direct manipulation, 3D Interfaces, Tele-operation, Virtual and Augmented Reality Menu Selection, Form Filling and Dialog Boxes: Introduction, Task-Related Menu Organization, Single Menus, Combination of Multiple Menus, Content Organization, Fast Movement Through Menus, Data Entry With Menus, Form Filling, Dialog Boxes and Alternatives, Audio Menus and Menus for Small Displays
Command and Natural Languages
Introduction, Command-organization functionality strategies and structure, Naming and Abbreviations, Natural Language in computing. Interaction Devices: Introduction, Keyboards and Keypads, Pointing Devices, Speech and Auditory interfaces, Displays-Small and Large
Design Issues
Quality of Service: Introduction, Models of Response-Time Impacts, Expectations and Attitudes, User Productivity, Variability in Response time, Frustrating Experiences Balancing Function and Fashion: Introduction, Error Messages, Nonanthropomorphic Design, Display design, web page design, Window Design, Color
User Documentation and Online Help :
Introduction, Online versus paper documentation, Reading from paper versus Displays, Shaping the content of the Manuals, Accessing the Documentation, Online Tutorials and animated demonstrations, Online Communities for User Assistance, The Development Process.
Information Search and Visualization
Introduction, Search in Textual Documents and Database Querying, Multimedia document searches, Advanced filtering and Search Interfaces, Information Visualization: Introduction, Data tyoe by task taxonomy, Challenges for information visualization.
Question Paper Pattern:
• The Question paper will have TEN questions
• Each full question will be for 20 marks
• There will be 02 full questions (with maximum of four sub questions) from each module.
• Each full question will have sub questions covering all the topics under a module.
• The students will have to answer FIVE full questions, selecting one full question from each module.
Textbooks
1.BenShneiderman, Plaisant, Cohen, Jacobs: Designing the User Interface, 5th Edition, Pearson ,Education, 2010.
References
1 Alan Dix, Janet Finalay, Gregory D AbiwdmRusselBealel: Human-Computer Interaction, III Edition, Pearson , Education, 2008.
2 Eberts: User Interface Design, Prentice Hall, 1994
3 Wilber O Galitz: The Essential Guide to User Interface Design- An Introduction to GUI Design, Principles and Techniques, Wiley-Dreamtech India Pvt Ltd, 2011
Course Outcomes:
At the end of the course, students will be able to
CO1: Analyse the new technologies that provide interactive devices and interfaces.
CO2: Apply the guidelines to develop the UID and evaluate for the given problem.
CO3: Apply the development methodologies with an analysis of the social impact and legal issuesUnderstand Direct Manipulation and Virtual Environment
CO4: Discuss the command, natural languages and issues in design for maintaining QoS
CO5: Demonstrate techniques for information search and visualization for the given problem.