OOPS CONCEPTS AND JAVA PROGRAMMING:
OOP concepts: Classes and objects, data abstraction, encapsulation, inheritance, benefits of inheritance, polymorphism, procedural and object oriented programming paradigm. Java programming: History of java, comments data types, variables, constants, scope and life time of variables, operators, operator hierarchy, expressions, type conversion and casting, enumerated types, control flow statements, jump statements, simple java stand alone programs, arrays, console input and output, formatting output, constructors ,methods, parameter passing, static fields and methods, access control, this reference, overloading methods and constructors, recursion, garbage collection, exploring string class.
MULTIPLE INHERITANCE:
Inheritance: Inheritance hierarchies, super and subclasses, member access rules, super keyword, preventing inheritance: final classes and methods, the object class and its methods; Polymorphism: dynamic binding, method overriding, abstract classes and methods;
INTERFACES AND PACKAGES:
Interface: Interfaces VS Abstract classes, defining an interface, implement interfaces, accessing implementations through interface references, extending interface; Packages: Defining, creating and accessing a package, understanding CLASSPATH, importing packages.
EXCEPTION HANDLING:
Exception Handling: Benefits of exception handling, the classification of exceptions , exception hierarchy, checked exceptions and unchecked exceptions, usage of try, catch, throw, throws and finally, rethrowing exceptions, exception specification, built in exceptions, creating own exception sub classes.
GUI PROGRAMMING AND APPLETS:
GUI Programming with Java: The AWT class hierarchy, introduction to swing, swings Vs AWT, hierarchy for swing components.Containers: JFrame, JApplet, JDialog, Jpanel, overview of some swing components: JButton, JLabel, JTextField, JTextArea, simple applications.Layout management: Layout manager types, border, grid and flow. Applets: Inheritance hierarchy for applets, differences between applets and applications, life cycle of an applet, passing parameters to applets.
Assessment Details (both CIE and SEE)
Continuous Internal Evaluation:
1. Three Unit Tests each of 20 Marks
2. Two assignments each of 20 Marks or one Skill Development Activity of 40 marks to attain the COs and POs The sum of three tests, two assignments/skill Development Activities, will be scaled down to 50 marks CIE methods /question paper is designed to attain the different levels of Bloom’s taxonomy as per the outcome defined for the course.
Semester End Examination:
1. The SEE question paper will be set for 100 marks and the marks scored will be proportionately reduced to 50.
2. The question paper will have ten full questions carrying equal marks.
3. Each full question is for 20 marks. There will be two full questions (with a maximum of four sub-questions) from each module.
4. Each full question will have a sub-question covering all the topics under a module.
5. The students will have to answer five full questions, selecting one full question from each module
Suggested Learning Resources:
Text Books:
1. Herbert Schildt and Dale Skrien, ”Java Fundamentals – A comprehensive Introduction”, McGraw Hill, 1st Edition, 2013.
2. Herbert Schildt, “Java the complete reference”, McGraw Hill, Osborne, 7th Edition, 2011.
3. T.Budd, “Understanding Object- Oriented Programming with Java”, Pearson Education, Updated Edition (New Java 2 Coverage), 1999.
Reference books:
1. P.J.Dietel and H.M.Dietel , “Java How to program”, Prentice Hall, 6th Edition, 2005.
2. P.Radha Krishna , “Object Oriented programming through Java”, CRC Press, 1 st Edition, 2007.
3. S.Malhotra and S. Choudhary, “Programming in Java”, Oxford University Press, 2nd Edition, 2014 .
Skill Development Activities Suggested
Course outcome (Course Skill Set)
At the end of the course the student will be able to :
CO1 Use object oriented programming concepts to solve real world problems. L1
CO2 Explain the concept of class and objects with access control to represent real world entities L1
CO3 Describe the concept of interface and abstract classes to define generic classes. L2
CO4 Demonstrate the implementation of inheritance (multilevel, hierarchical and multiple) by using extend and implement keywords. L2
CO5 Demonstrate the user defined exceptions by exception handling keywords ( try, catch, throw, throws and finally) L2
CO6 Understand the process of graphical user interface design and implementation using AWT or swings. L2
CO7 Use different layouts (Flow Layout, Boarder Layout, Grid Layout, Card Layout) to position the controls for developing graphical user interface. L2
Program Outcome of this course
1 Engineering knowledge: Apply the knowledge of mathematics, science, engineering fundamentals, and computer science and business systems to the solution of complex engineering and societal problems. PO1
2 Problem analysis: Identify, formulate, review research literature, and analyze complex engineering and business problems reaching substantiated conclusions using first principles of mathematics, natural sciences, and engineering sciences. PO2
3 Design/development of solutions: Design solutions for complex engineering problems and design system components or processes that meet the specified needs with appropriate consideration for the public health and safety, and the cultural, societal, and environmental considerations. PO3
4 Conduct investigations of complex problems: Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data, and synthesis of the information to provide valid conclusions. PO4
5 Modern tool usage: Create, select, and apply appropriate techniques, resources, and modern engineering and IT tools including prediction and modeling to complex engineering activities with an understanding of the limitations PO5
6 The engineer and society: Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal and cultural issues and the consequent responsibilities relevant to the professional engineering and business practices. PO6
7 Environment and sustainability: Understand the impact of the professional engineering solutions in business societal and environmental contexts, and demonstrate the knowledge of, and need for sustainable development. PO7
8 Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering and business practices. PO8
9 Individual and team work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings. PO9
10 Communication: Communicate effectively on complex engineering activities with the engineering community and with society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions. PO10
11 Project management and finance: Demonstrate knowledge and understanding of the engineering, business and management principles and apply these to one‟s own work, as a member and leader in a team, to manage projects and in multidisciplinary environments. PO11
12 Life-long learning: Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest context of technological change. PO12