22MCA251 Computer Graphics with Open GL syllabus for MCA



A d v e r t i s e m e n t

Module-1 Overview: Computer Graphics and OpenGL 0 hours

Overview: Computer Graphics and OpenGL:

Computer Graphics:Basics of computer graphics, Application of Computer Graphics, Video Display Devices: Random Scan and Raster Scan displays, color CRT monitors, Flat panel displays. Raster-scan systems: video controller, raster scan Display processor, graphics workstations and viewing systems, Input devices, graphics networks, graphics on the internet, graphics software. OpenGL: Introduction to OpenGL ,coordinate reference frames, specifying two-dimensional world coordinate reference frames in OpenGL, OpenGL point functions, OpenGL line functions, point attributes, line attributes, curve attributes, OpenGL point attribute functions, OpenGL line attribute functions, Line drawing algorithms(DDA, Bresenham‟s), circle generation algorithms(Bresenham‟s).

Text-1:Chapter -1: 1-1 to 1-9,2-1 to 2-9 (Excluding 2-5),3-1 to 3-5,3-9,3-20

Module-2 Fill area Primitives, 2D Geometric Transformations and 2D viewing 0 hours

Fill area Primitives, 2D Geometric Transformations and 2D viewing:

Fill area Primitives: Polygon fill-areas, OpenGL polygon fill area functions, fill area attributes, general scan line polygon fill algorithm, OpenGL fill-area attribute functions. 2DGeometric Transformations: Basic 2D Geometric Transformations, matrix representations and homogeneous coordinates. Inverse transformations, 2DComposite transformations, other 2D transformations, raster methods for geometric transformations, OpenGL raster transformations, OpenGL geometric transformations function, 2D viewing: 2D viewing pipeline, OpenGL 2D viewing functions. Text-1:Chapter 3-14 to 3- 16,4-9,4-10,4-14,5-1 to 5-7,5-17,6-1,6-4

Module-3 Clipping,3D Geometric Transformations, Color and Illumination Models 0 hours

Clipping,3D Geometric Transformations, Color and Illumination Models:

Clipping: clipping window, normalization and viewport transformations, clipping algorithms,2D point clipping, 2D line clipping algorithms: cohen-sutherland line clipping only -polygon fill area clipping: Sutherland-Hodgeman polygon clipping algorithm only.3DGeometric Transformations: 3D translation, rotation, scaling, composite 3D transformations, other 3D transformations, affine transformations, OpenGL geometric transformations functions. Color Models: Properties of light, color models, RGB and CMY color models. Illumination Models: Light sources, basic illumination modelsAmbient light, diffuse reflection, specular and phong model, Corresponding openGL functions.

Text-1:Chapter :6-2 to 6-08 (Excluding 6-4),5-9 to 5-17(Excluding 5-15),12- 1,12-2,12-4,12-6,10-1,10-3

Module-4 3D Viewing and Visible Surface Detection 0 hours

3D Viewing and Visible Surface Detection:

3DViewing:3D viewing concepts, 3D viewing pipeline, 3D viewing coordinate parameters , Transformation fromworld to viewing coordinates, Projection transformation, orthogonal projections, perspective projections, The viewport transformation and 3D screen coordinates. OpenGL 3D viewing functions. Visible Surface Detection Methods: Classification of visible surface Detection algorithms, back face detection, depth buffer method and OpenGL visibility detection functions. Text-1:Chapter: 7-1 to 7-10(Excluding 7-7), 9-1 to 9-3, 9-14

Module-5 Input & interaction, Curves and Computer Animation 0 hours

Input & interaction, Curves and Computer Animation:

Input and Interaction: Input devices, clients and servers, Display Lists, Display Lists and Modelling, Programming Event Driven Input, Menus Picking, Building Interactive Models, Animating Interactive programs, Design of Interactive programs, Logic operations .Curved surfaces, quadric surfaces, OpenGL Quadric-Surface and Cubic-Surface Functions, Bezier Spline Curves, Bezier surfaces, OpenGL curve functions. Corresponding openGL functions.

Text-1:Chapter :8-3 to 8-6 (Excluding 8-5),8-9,8-10,8-11,3-8,8-18,13-11,3- 2,13-3,13-4,13-10

Text-2:Chapter 3: 3-1 to 3.11: Input& interaction

 

Assessment Details (both CIE and SEE)

  • The weightage of Continuous Internal Evaluation (CIE) is 50% and for Semester End Exam (SEE) is 50%.
  • The minimum passing mark for the CIE is 50% of the maximum marks.
  • Minimum passing marks in SEE is 40% of the maximum marks of SEE.
  • A student shall be deemed to have satisfied the academic requirements and earned the credits allotted to each subject/ course if the student secures not less than 50% (50 marks out of 100) in the sum total of the CIE (Continuous Internal Evaluation) and SEE (Semester End Examination) taken together.

 

Continuous Internal Evaluation:

1. Three Unit Tests each of 20 Marks

2. Two assignments each of 20 Marks or one Skill Development Activity of 40 marks to attain the COs and POs

The sum of three tests, two assignments/skill Development Activities, will be scaled down to 50 marks

CIE methods /question paper is designed to attain the different levels of Bloom’s taxonomy as per the outcome defined for the course.

 

Semester End Examination:

1. The SEE question paper will be set for 100 marks and the marks scored will be proportionately reduced to 50.

2. The question paper will have ten full questions carrying equal marks.

3. Each full question is for 20 marks. There will be two full questions (with a maximum of four sub-questions) from each module.

4. Each full question will have a sub-question covering all the topics under a module.

5. The students will have to answer five full questions, selecting one full question from each module

 

Suggested Learning Resources:

Text Books:

1. Donald Hearn & Pauline Baker: Computer Graphics with OpenGL Version,3rd/ 4thEdition, Pearson Education,2011

2. Edward Angel: Interactive Computer Graphics- A Top Down approach with OpenGL, 5th edition. Pearson Education, 2008

 

Reference books:

1. James D Foley, Andries Van Dam, Steven K Feiner, John F Huges Computer graphics with OpenGL: pearson education

2. Xiang, Plastock : Computer Graphics , sham‟s outline series, 2nd edition, TMG.

3. Kelvin Sung, Peter Shirley, steven Baer : Interactive Computer Graphics, concepts and applications, Cengage Learning

4. M MRaiker, Computer Graphics using OpenGL, Filip learning/Elsevier

 

Skill Development Activities Suggested

  • The students with the help of the course teacher can take up technical –activities which will enhance their skill or the students should interact with industry (small, medium and large), understand their problems or foresee what can be undertaken for study in the form of research/testing/projects, and for creative and innovative methods to solve the identified problem. The prepared report shall be evaluated for CIE marks.

 

Course outcome (Course Skill Set)

At the end of the course the student will be able to :

CO1 Design and implement algorithms for 2D graphics primitives and attributes. L3

CO2 Illustrate Geometric transformations on both 2D and 3D objects. L2

CO3 Understand the concepts of clipping and visible surface detection in 2D and 3D viewing, L1 and Illumination Models.

CO4 Discuss about suitable hardware and software for developing graphics packages using OpenGL. L2

 

Program Outcome of this course

1 Engineering knowledge: Apply the knowledge of mathematics, science, engineering fundamentals, and computer science and business systems to the solution of complex engineering and societal problems. PO1

2 Problem analysis: Identify, formulate, review research literature, and analyze complex engineering and business problems reaching substantiated conclusions using first principles of mathematics, natural sciences, and engineering sciences. PO2

3 Design/development of solutions: Design solutions for complex engineering problems and design system components or processes that meet the specified needs with appropriate consideration for the public health and safety, and the cultural, societal, and environmental considerations. PO3

4 Conduct investigations of complex problems: Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data, and synthesis of the information to provide valid conclusions. PO4

5 Modern tool usage: Create, select, and apply appropriate techniques, resources, and modern engineering and IT tools including prediction and modeling to complex engineering activities with an understanding of the limitations PO5

6 The engineer and society: Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal and cultural issues and the consequent responsibilities relevant to the professional engineering and business practices. PO6

7 Environment and sustainability: Understand the impact of the professional engineering solutions in business societal and environmental contexts, and demonstrate the knowledge of, and need for sustainable development. PO7

8 Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering and business practices. PO8

9 Individual and team work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings. PO9

10 Communication: Communicate effectively on complex engineering activities with the engineering community and with society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions. PO10

11 Project management and finance: Demonstrate knowledge and understanding of the engineering, business and management principles and apply these to one‟s own work, as a member and leader in a team, to manage projects and in multidisciplinary environments. PO11

12 Life-long learning: Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest context of technological change. PO12

Last Updated: Tuesday, January 24, 2023