21ME483 Fundamentals of Augmented Reality syllabus for ME



A d v e r t i s e m e n t

Module-1 Introduction to Augmented Reality (A.R) 0 hours

Introduction to Augmented Reality (A.R):

Defining augmented reality, history of augmented reality, The Relationship between Augmented Reality and Other Technologies-Media, Technologies, Other Ideas Related to the Spectrum between Real and Virtual Worlds, applications of augmented reality

 

Augmented Reality Concepts-

Concepts Related to Augmented Reality, Ingredients of an Augmented Reality Experience.

Module-2 Augmented Reality Hardware 0 hours

Augmented Reality Hardware:

 

Augmented Reality Hardware – Displays –

Audio Displays, Haptic Displays, Visual Displays, Other sensory displays, Visual Perception , Requirements and Characteristics, Spatial Display Model.

 

Processors –

Role of Processors, Processor System Architecture, Processor Specifications.

 

Tracking & Sensors -

Tracking, Calibration, and Registration, Characteristics of Tracking Technology, Stationary Tracking Systems, Mobile Sensors, Optical Tracking, Sensor Fusion.

Module-3 Computer Vision for Augmented Reality & A.R. Software 0 hours

Computer Vision for Augmented Reality & A.R. Software:

Computer Vision for Augmented Reality - Marker Tracking, Multiple-Camera Infrared Tracking, Natural Feature Tracking by Detection, Simultaneous Localization and Mapping, Outdoor Tracking

 

Augmented Reality Software -

Introduction, Major Software Components for Augmented Reality Systems, Software used to Create Content for the Augmented Reality Application.

Module-4 AR Techniques- Marker based & Markerless tracking 0 hours

AR Techniques- Marker based & Markerless tracking:

Marker-based approach- Introduction to marker-based tracking, types of markers, marker camera pose and identification, visual tracking, mathematical representation of matrix multiplication

 

Marker types-

Template markers, 2D barcode markers, imperceptible markers.

 

Marker-less approach

Localization based augmentation, real world examples

 

Tracking methods-

Visual tracking, feature based tracking, hybrid tracking, and initialization and recovery.

Module-5 AR Devices & Components 0 hours

AR Devices & Components : AR Components –

Scene Generator, Tracking system, monitoring system, display, Game scene

 

AR Devices –

Optical See- through HMD, Virtual retinal systems, Monitor bases systems, Projection displays, and Video see-through systems

 

Course outcome (Course Skill Set)

At the end of the course the student will be able to:

CO1: Describe how AR systems work and list the applications of AR.

CO2: Understand and analyse the hardware requirement of AR.

CO3: Use computer vision concepts for AR and describe AR techniques

CO4: Analyse and understand the working of various state of the art AR devices

CO5: Acquire knowledge of mixed reality

 

Assessment Details (both CIE and SEE)

  • The weightage of Continuous Internal Evaluation (CIE) is 50% and for Semester End Exam (SEE) is 50%.
  • The minimum passing mark for the CIE is 40% of the maximum marks (20 marks out of 50).
  • A student shall be deemed to have satisfied the academic requirements and earned the credits allotted to each subject/ course if the student secures not less than 35% ( 18 Marks out of 50)in the semester-end examination(SEE), and a minimum of 40% (40 marks out of 100) in the sum total of the CIE (Continuous Internal Evaluation) and SEE (Semester End Examination) taken together

 

Continuous internal Examination (CIE)

Three Tests (preferably in MCQ pattern with 20 questions) each of 20 Marks (duration 01 hour)

10. First test at the end of 5th week of the semester

11. Second test at the end of the 10th week of the semester

12. Third test at the end of the 15th week of the semester

Two assignments each of 10 Marks

7. First assignment at the end of 4th week of the semester

8. Second assignment at the end of 9th week of the semester

Quiz/Group discussion/Seminar, any two of three suitably planned to attain the COs and POs for 20 Marks (duration 01 hours)

The sum of total marks of three tests, two assignments, and quiz /seminar/ group discussion will be out of 100 marks and shall be scaled down to 50 marks

 

Semester End Examinations (SEE)

  • SEE paper shall be set for 50 questions, each of 01 mark.
  • The pattern of the question paper is MCQ (multiple choice questions).
  • The time allotted for SEE is 01 hour.
  • The student has to secure minimum of 35% of the maximum marks meant for SEE.

 

Suggested Learning Resources:

Books

1. Allan Fowler-AR Game Development‖, 1st Edition, A press Publications, 2018, ISBN 978-1484236178

2. Augmented Reality: Principles & Practice by Schmalstieg / Hollerer, Pearson Education India; First edition (12 October 2016),ISBN-10: 9332578494

 

Reference Books:

1. Designing for Mixed Reality, Kharis O'Connell Published by O'Reilly Media, Inc., 2016, ISBN: 9781491962381

2. Sanni Siltanen- Theory and applications of marker-based augmented reality. Julkaisija – Utgivare Publisher. 2012. ISBN 978-951-38-7449-0

Last Updated: Tuesday, January 24, 2023