Introduction to Augmented Reality (A.R):
Defining augmented reality, history of augmented reality, The Relationship between Augmented Reality and Other Technologies-Media, Technologies, Other Ideas Related to the Spectrum between Real and Virtual Worlds, applications of augmented reality
Augmented Reality Concepts-
Concepts Related to Augmented Reality, Ingredients of an Augmented Reality Experience.
Augmented Reality Hardware:
Augmented Reality Hardware – Displays –
Audio Displays, Haptic Displays, Visual Displays, Other sensory displays, Visual Perception , Requirements and Characteristics, Spatial Display Model.
Processors –
Role of Processors, Processor System Architecture, Processor Specifications.
Tracking & Sensors -
Tracking, Calibration, and Registration, Characteristics of Tracking Technology, Stationary Tracking Systems, Mobile Sensors, Optical Tracking, Sensor Fusion.
Computer Vision for Augmented Reality & A.R. Software:
Computer Vision for Augmented Reality - Marker Tracking, Multiple-Camera Infrared Tracking, Natural Feature Tracking by Detection, Simultaneous Localization and Mapping, Outdoor Tracking
Augmented Reality Software -
Introduction, Major Software Components for Augmented Reality Systems, Software used to Create Content for the Augmented Reality Application.
AR Techniques- Marker based & Markerless tracking:
Marker-based approach- Introduction to marker-based tracking, types of markers, marker camera pose and identification, visual tracking, mathematical representation of matrix multiplication
Marker types-
Template markers, 2D barcode markers, imperceptible markers.
Marker-less approach
Localization based augmentation, real world examples
Tracking methods-
Visual tracking, feature based tracking, hybrid tracking, and initialization and recovery.
AR Devices & Components : AR Components –
Scene Generator, Tracking system, monitoring system, display, Game scene
AR Devices –
Optical See- through HMD, Virtual retinal systems, Monitor bases systems, Projection displays, and Video see-through systems
Course outcome (Course Skill Set)
At the end of the course the student will be able to:
CO1: Describe how AR systems work and list the applications of AR.
CO2: Understand and analyse the hardware requirement of AR.
CO3: Use computer vision concepts for AR and describe AR techniques
CO4: Analyse and understand the working of various state of the art AR devices
CO5: Acquire knowledge of mixed reality
Assessment Details (both CIE and SEE)
Continuous internal Examination (CIE)
Three Tests (preferably in MCQ pattern with 20 questions) each of 20 Marks (duration 01 hour)
10. First test at the end of 5th week of the semester
11. Second test at the end of the 10th week of the semester
12. Third test at the end of the 15th week of the semester
Two assignments each of 10 Marks
7. First assignment at the end of 4th week of the semester
8. Second assignment at the end of 9th week of the semester
Quiz/Group discussion/Seminar, any two of three suitably planned to attain the COs and POs for 20 Marks (duration 01 hours)
The sum of total marks of three tests, two assignments, and quiz /seminar/ group discussion will be out of 100 marks and shall be scaled down to 50 marks
Semester End Examinations (SEE)
Suggested Learning Resources:
Books
1. Allan Fowler-AR Game Development‖, 1st Edition, A press Publications, 2018, ISBN 978-1484236178
2. Augmented Reality: Principles & Practice by Schmalstieg / Hollerer, Pearson Education India; First edition (12 October 2016),ISBN-10: 9332578494
Reference Books:
1. Designing for Mixed Reality, Kharis O'Connell Published by O'Reilly Media, Inc., 2016, ISBN: 9781491962381
2. Sanni Siltanen- Theory and applications of marker-based augmented reality. Julkaisija – Utgivare Publisher. 2012. ISBN 978-951-38-7449-0