Visual Effects:
Set Up Your VFX Content Development Workstation, The Foundation of Raster for VFX: Pixels, Color, and Alpha; The Foundation of Motion for VFX: Frames and Codecs; The Foundation of Audio for VFX: MIDI, Wave, and Sample.
The Foundation of 2D Vector for VFX:
Point, Path, and SVG; The Foundation of 3D Vector for VFX: Models and OpenGL; Professional VFX Software: Black magic Design Fusion; VFX Pipeline Composition: Using the Flow Node Editor.
VFX Pipeline Animation:
Using the Timeline Editor; VFX Pipeline Motion Control: Using the Spline Editor; VFX Pipeline Pixel Isolation: Animated Polyline Masking; VFX Pipeline Automated Masking: Matte Generators.
VFX Pipeline Pixel Tracking:
Using Motion Tracking; VFX Pipeline 3D Production: Compositing 3D Assets; VFX Pipeline 3D Rendering: Shader, Material, and Texture; VFX Pipeline 3D Modeling: 3D Text-Title Creation.
VFX Pipeline 3D Animation:
3D Text-Titling Modifiers; Advanced VFX Pipeline Effects: 3D Particle Systems; Advanced VFX Pipeline Physics: 3D Particle Physics; Advanced Interactive VFX: i3D Content Publishing.
Course outcome (Course Skill Set)
At the end of the course the student will be able to:
Assessment Details (both CIE and SEE)
Continuous internal Examination (CIE)
Three Tests (preferably in MCQ pattern with 20 questions) each of 20 Marks (duration 01 hour)
Two assignments each of 10 Marks
The sum of total marks of three tests, two assignments, and quiz /seminar/ group discussion will be out of 100 marks and shall be scaled down to 50 marks
Semester End Examinations (SEE)
Suggested Learning Resources:
Books
1. Karen E. Goulekas Visual effects in a digital world
2. Wallace Jackson Vfx fundamentals: visual special effects using fusion 8.0
3. Martin Watt and Erwin Coumans [Digital] Visual Effects and Compositing